Grand Theft Auto has since been a game title favourite ever since the release of Grand Theft Auto III back in 2001, however the series did not begin there. Back in 1997, David Jones and Mike Dailly created the first and original title of the game series Grand Theft Auto, it had 16 bit graphics despite running on a 32 bit console unit and was inspired by films such as Eat My Dust, Smokey and the Bandit and of course the actual film named "Grand Theft Auto". Most of those films were set in the 1960s and 1970s which inspired Dan Houser to create Grand Theft Auto: London 1969 with freeware mission pack Grand Theft Auto: London 1961. It wasn't until the release of Grand Theft Auto III back in 2001 when the game series became popular due to the 3D graphics and the third person view instead of the original 16 bit graphics and bird's eye view. After the release of Grand Theft Auto: Vice City, celebrities have made numerous appearances including Samuel L. Jackson, Guns N' Rose's Axl Rose and the real life radio DJ Jeffrey Crawford "Lazlow" Jones. Over the years since the developments of the game series, there has been a lot of conspiracy theories such as video games promoting violence however there's never been any solid evidence supporting those facts. Both Dan & Sam Houser have explained many times before that all games have mature themes and are made for players aged 18 and above, the games were not made for young children and the parents should be considered responsible for their children's actions. Whilst Grand Theft Auto: San Andreas was in development, Sam wanted the game to be more realistic and decided that the main protagonist Carl "CJ" Johnson would have the ability to have a relationship with other characters in the game meaning all players can have an in-game girlfriend and Sam Houser wanted to include a mini sex game where CJ would have to try and get his girlfriend to have an orgasm in order to improve his relationship level. Sam Houser decided to remove the mini sex game as a feature after his colleagues warned him that such content would force the video game title to be given a "adults only" content rating which would lower the sales rating in stock. Patrick Wildenborg a video game player in Holland who owned one of the original manufactured copies of Grand Theft Auto: San Andreas decided to create modifications for the game from his desktop computer using coding hacks, whilst creating these modifications, Wildenborg noticed two human figures having what appeared as sexual intercourse. Wildenborg then realized that Rockstar Games had a hidden mini sex game dubbed "Hot Coffee" and decided to upload a video on YouTube exposing the hidden in-game content. Ever since the "Hot Coffee" exposure by Wildenborg, Sam Houser was forced to change the age rating to "adults only" content on all games even though Sam Houser already explained that he asked his development team to remove the feature and that Wildenborg used coding hacks through his PC to expose the deleted content. Due to Devin Moore's murders and the "Hot Coffee" exposure, Sam Houser was taken to court but the case was later dismissed and Sam Houser agreed to have all remaining games removed from all retailers' stocks so the hidden in-game would be permanently removed and replaced with a newer version of the same game only without "Hot Coffee" included. Sam Houser has since been allowed to keep the "mature theme" content rating instead of replacing the age rating to "adults only" keeping Grand Theft Auto: San Andreas a game title success. There two universes existing in the GTA game series where 3D universe aka the "GTA 3 era" and the HD universe exist. It was the 3D universe that made the game franchise as popular as it is to this day as we speak. Because of GTA's success over the years since the release of Grand Theft Auto III, other game series with similar vehicle privileges were developed. In 2000 before Grand Theft Auto III was created, Reflections Interactive and Infogrames released the second installment of Driver with the privileges of being able to enteexit all vehicles and 2003, two years after Grand Theft Auto III was released, Activision decided to release True Crime: The Streets of LA which allowed video game players to not only enteexit all vehicles but also to use weapons against all enemies. Unlike the GTA game series, the storylines in the True Crime game series were focused on police officers' perspectives instead of the criminals. True Crime: The Streets of LA became popular over time that in 2005 Activision decided to release True Crime: New York City but later that year, halfway through the development of True Crime: Hong-Kong, Activision decided to focus on other projects and instead Square Enix took over and renamed the game as "Sleeping Dogs" with Wei Shen being the main protagonist instead of the reprised role of Nick Kang. In 2005, a year before the PlayStation 3 console unit was released, Saints Row was developed by Volition and THQ for the Xbox 360. Saints Row and Grand Theft Auto IV were then game title rivals as Saints Row became popular around the south-east Asian countries. The GTA game series once again won over all video games players in 2013 after Rockstar Games released yet again another GTA game title, Grand Theft Auto V which not only had the original single player mode but an online player mode with more customizations options for the online playable character. Ever since Grand Theft Auto V was made available for the PlayStation 4 console unit, Grand Theft Auto Online now has downloadable content each month/year and has an in-game casino allowing players to gamble with real life money as well GTA$. The in-game casino is named The Diamond Casino & Resort. You can purchase a casino membership and buy a luxury penthouse suite. Unlike the other high-end residential properties, the penthouse suite only has a 10 vehicle garage to store your cars. Gameloft a mobile phone game developer company in France was inspired by the GTA game series that they decided to release a similar game series for mobile phones worldwide under the name "Gangstar". So far there has been a total of eight game releases from 2006-2017. The most popular title was Gangstar Rio: City of Saints. Grand Game Valley created a game for Android phones named "Grand City Thug Crime Gangster", the font used in the name is the same as Grand Theft Auto III and the game features similar graphics to Grand Theft Auto: San Andreas. For years and even today, many GTA fans have had a worldwide debate whether or not Claude Speed from Grand Theft Auto II aka "GTA2" is the same Claude from Grand Theft Auto III as both protagonists have similar body features as well as names. Rockstar Games confirmed though that Claude from Grand Theft Auto III and Claude Speed from GTA2 are both two separate men as Claude Speed exists in the 16 bit 2D universe with the bird's eye view that's set in 2013 and Claude from Grand Theft Auto III exists in the 3D universe set in 2001 meaning that if both men were the same person, Claude would have been a whole lot older in GTA3 and would look a lot more different, that being said, Claude Speed from GTA2 is vocal (as shown in the game trailer scenes) and Claude from GTA3 is mute (referencing CJ referring Claude to as "mute asshole" and "the snake without a tongue"). The additional Grand Theft Auto game titles "Grand Theft Auto: Liberty City Stories", "Grand Theft Auto: Vice City Stories" and "Grand Theft Auto: Episodes From Liberty City" are all not related to the five main game titles, all three games are considered non-canon despite some of the characters appearing in the all five main game titles. In Grand Theft Auto IV, an easter egg hinted that Claude, Tommy Vercetti & Carl "CJ" Johnson were all dead even though all characters are still alive. Since the announcement of Grand Theft Auto VI being in development, rumours have been said that the new protagonist may be female and that the game is set in Vice City with an extra island based in Brazil. The sixth installment of the game series will be released around 2020/2021. Michael De Santa, Franklin Clinton & Trevor Phillips are the only GTA characters that actually resemble their voice actors.
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s. After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game. As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches! Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory. On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G. I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.
MAMETesters Bugs Fixed
05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
colt: Fixed colors. [AJR]
vgmplay enhancements: [AJR]
Added support for YMZ280B and YMF271.
Fixed clock speed for dual POKEY.
Produce error message when nonexistent file is specified.
froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
listxml enhancements: [AJR]
Match arguments against device names as well as driver names.
Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
mrdo: Load protection PAL data (not used at the moment). [AJR]
mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
funystrp: Added serial EEPROM for high score entries. [AJR]
socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
Fixes issues with super painter and a few other games not recognizing keyboard input.
Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
Also added notes about which sets bootlegs are derived from.
dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
missb2 updates: [Lord Nightmare]
Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
Added watchdog.
retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
Verified XTAL, dividers, and SN76489A type from PCB pictures.
Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
Added correct palette weighting for all dec8 games. [Bryan McPhail]
Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
plugins/cheat updates: [Carl]
Poll for setting hotkeys.
Link simple cheats.
Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
fccpu1 updates: [Joakim Larsson Edstrom]
Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
Added machine configuration for baud rates for all three serial ports using MC14411 device.
Added newer version of firmware Force Debugger v1.1.
68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
Overhauled MAME options handling. [Nathan Woods]
The new options system is more dynamic and should detect errors earlier.
The slot menu now shows updated options in response to selections made by the user.
Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
Existing positions may be selected using UI navigation controls.
Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
Cleaned up the MC-10 driver. [Nathan Woods]
Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
options: Set the value when setting the default as before. [O. Galibert]
mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
Added support for all 4040 features besides interrupts.
Split address/status, RAM/ROM ports, and program memory into separate address spaces.
Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
Made disassembly output closer to what ASL accepts as input.
Allowed 4-bit registers to be set independently through the debugger.
Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
Supports PROM, program/data storage and high-speed paper tape reader cards.
Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
Added save state support.
Layout system improvements: [Vas Crabb]
Made scripts do substantial validation of layouts at build time.
Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
Made device_memory_interface own its address space objects. [Vas Crabb]
Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
Cocoa debugger improvements: [Vas Crabb]
Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
hh_sm510 artwork updates:
Added background vector graphics to gnw_ml102. [ChoccyHobNob]
Added background graphics to nupogodi.svg. [Igor, hap]
Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
Improved WD2010 emulation: [Bavarese]
Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
Fixes incorrect behaviour for 6th boss (no longer skips first form).
Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
Also added support for bootleg multigame and fixed regression caused by change in draw order.
tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
Irem M62 cleanups: [David Haywood]
Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
Made use of multiple palettes and gfxdecode structures.
wrally.cpp: Added World Rally PCB layout. [Brian Troha]
targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
sms.xml updates: [Enik Land]
Fix The Terminator by adding their on-cart RAM.
Added notes for games with SK-1100 keyboard support.
Corrected Great Baseball (Euro, USA, Bra) release year.
Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
kinst.cpp: Updated hardware info. [Guru]
abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
Updated compiling instructions for Fedora Linux. [inflatador]
Updated hiscore.dat. [Leezer]
Added -output option to documentation with description of available choices. [OzFalcon]
megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
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